Describe your personal/classroom experience:
I
don't think I would classify myself as a "gamer"! While I love to play
games on my iPad or phone (mostly Candy Crush, Bejeweled Blitz, and
Solitaire ;o)), I don't really have any experience with the gaming
world! My kids are becoming experts in gaming and I'm amazed that they
are able to do things so naturally, without fear or hesitation. I know
that many of my students love to play games and several have asked about
playing Minecraft in school. I've watched my sons play the game at
home and I guess I'm just not clear on the point of playing.
I
do think that games and simulations can and should have a place in the
classroom. Our science and social studies teachers use simulations with
different units of study, but they aren't exclusively using technology
in their simulations. The experiences that I'm thinking of involve our
junior high students becoming members of the Continental Congress and
participating in the creation of the Constitution. They each assumed
the role of a key member of the Congress and they continued to portray
that person in their online environment. I do think that they enjoyed
the experience! Our science teacher and I created a similar experience
with a science topic. Students were creating a museum exhibit for a new
species and they assumed the role of the scientist (along with other
roles) and worked on creating a virtual museum exhibit of their new
species complete with video, maps, and other artifacts.
In what ways do you think games could be beneficial/detrimental in the learning process?
As
with any technology, if the outcome of the activity supports the
learning goals, then it can be beneficial. I seems to me that gaming
and/or simulation activities allow students to use other areas of
expertise (or different intelligences they may have) and they can bring
different things to the classroom situation. For those students who
have a hard time in class, participating in these simulations offers
them a more level playing field with other students.
Technology,
not used in the correct way, can always be a detriment. If teachers
don't have well established reasoning for using the games/simulations,
then problems may occur. As with any device or program, the teacher
should be well aware of how it works and be ready to troubleshoot when
necessary. I've had teachers before who have come to me with apps they
want to use, and then want me to explain it to them. If I've not used
the app before, I still have to get to know it. I always tell them to
download it first and then use it for a while before asking students to
jump in.
Not all students are going to be interested in using games and/or simulations, so they need to be integrated into the curriculum carefully!
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