Tuesday, January 21, 2014

Gaming as a New Paradigm

With the amount of money and time invested in video gaming (of all different kinds), it bears looking into with regard to the effect that video gaming could have on an educational environment.  Over the years, the educational community has struggled to find the best way to teach students so that they could learn.  The various strategies and methods have become a lucrative business for those who are creating materials, training, and support for these varied teaching strategies and methods.

Video gaming has become a billion dollar business.  With over $7.4 billion dollars spent annually by gamers (http://labyrinth.thinkport.org/www/library/culture.php), it appears that this industry is not going away any time soon and it may be time for the educational community to take a closer look.

We must reach students where they are at and work from there if we are to even attempt to improve the learning environment.  If students are engaged in gaming, we must figure out educationally appropriate ways to include these technologies into the curriculum.  Video games allow students to collaborate, be creative, think "out of the box" and solve problems.  If we can impart these skills on students, they can probably be successful in almost any career choice.

Jonathan Schenker makes a compelling case in his TED talk for gaming in education.  He believes that online video games will "entice students to learn" in more effective ways (http://www.youtube.com/watch?v=auP-eq17U1g).  One of the strongest arguments that he makes is that video games can be customized to meet a variety of different learning styles (aka Multiple Intelligence) when teachers are often so stretched for time and resources that they can only attempt to include a few in their regular teaching strategies.

I would agree that gaming could be a powerful paradigm that is worth exploration!  With the students already engaged in this type of activity, half the battle is already won!  It's time for the educational community to "level up!!"

1 comment:

  1. Love your last sentence...It's time for the educational community to "level up" and indeed, if we are going to reach this digital generation, we need to find out what motivates them and I think there is plenty of evidence that traditional methods are not. Maybe games is not a panacea but it certainly is worth studying and integrating into classrooms to see if it has value and will increase learning.

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