Saturday, March 22, 2014

Fix 13

I've been fascinated before by thinking about Gladwell's theory of the 10,000 hours of practice to mastery.  I hadn't really considered the gaming or gamer aspect of applying his theory to playing video games.  Although, if his theory is to be applied to academics, sports, music, etc., it makes sense that it should apply to the gaming world as well.  The statistics about how many hours students spent playing video games was astonishing to me.  It makes sense that educators should find a way to capture that interest and make it work for teaching concepts as well.  McGonigal states, "unlike their formal education, which diffuses their attention across myriad different subjects and skills, every single gaming hour is concentrated on improving at just one thing: becoming a better gamer" (Kindle Locations 4343-4345). If we can find ways to "harness" that concentrated effort on increasing skill level through playing video games, as educators, we should. 

With regard to the Settler's game, I don't know that I've seen that much of the collaboration effort. Admittedly, the amount of time I've played in the past couple of weeks has been reduced from what I'm guessing was 5 plus hours to 2.  I've continued to receive help from other players and in return, helped them, but I don't know if it is fair to say that it's been a use of "collaboration superpowers" that McGonigal mentions in the text. (Kindle Locations 4521-4522).  I can see that those who are very active in the guild definitely use the "collaboration radar" in that they always know who to go to to get the help they need or they are always there when I need help (Kindle Locations 4530-4531).

I've spent some time in the past week listening to my son while he's playing an online game with a few friends.  I hear some of the same language used in their game (different than ours) that I hear when I read the chats or my mail in Settler's.  They are offering each other help all the time.  The game he is playing is more "battle and win" type, but I heard him mention today that he had received "buffs" from another friend, so he was helping another friend with a "buff".  Hearing him use the same words we use in our game stopped me and really made me think about what was going on. 

Collaboration is a big word in the educational community now.  Many of the skills we want our students to use involve collaborating with others.  Not any different than a gamer, but a student seeking out help on a school project will use their "collaboration radar" to choose a partner.  Students who are known to be good, helpful workers are sought after in working on a class project.  I can clearly see and understand how these collaboration skills could be so useful as educators look for ways to integrate more video gaming into their classes.

2 comments:

  1. I think it is amazing how many hours people play video games too! The only game I played a lot before this game is Candy Crush (I still play in my free time). Now I play Settlers quite a bit...I think I play more on the level of helping others because they have helped me so much. It is kind of a guilty conscious I am holding against myself, I do not want to just quit the game after receiving so much help and getting so far. I definitely play more than I did when I first started.

    I have collaboration a little within the game and in adventures that require multiple players. I have noticed the guild leader help each other reach level 50 and others to clear their islands. I have had my guild leaders show me new things, such as completing the adventure Dark Castle with multiple players and setting up blocks. There is also one guild member who gathers information from the guild members to determine each band levels guild quests for the day so we all can help achieve them. With all this help going around I think this is why our guild seems to be successful.

    I agree that collaboration is a big work in education! I have a blog set up for my 3rd grade students and they use it a lot to ask questions to me or their fellow classmates. My students work with each other throughout the dat to figure out new problems and learn new things. My students and I just had a conversation about games and how they help you learn. We read an article about gaming and it was amazing to see their "ah-ha" moment when they realized they all help each other solve problems. I allow devices in my classroom in which the students play approved games and it was amazing to hear the students talk about how the games are helping them. :)

    ReplyDelete
  2. Sorry for the few mistakes in my writing.

    collaboration is a big word* in education.

    work with each other throughout the day* to figure out new problems

    ReplyDelete